A downloadable game for Windows and macOS

  • Take your time to observe the surroundings
  • Find objects to unlock different endings 
  • Leave and come back whenever you want
  • Reflect on your findings and thoughts

The project is about exploring human presence inside the digital space and questioning the affects it might cause overtime related to our mindfulness and understanding of self-presence.

Music and sounds from https://freesound.org/

Download

Download
MachineDreamOS.zip 262 MB
Download
MachineDreamWin.zip 252 MB

Install instructions

The game takes some time to load, please be patient. 

For Mac you need to download and install https://itch.io/app and install the game from the app (not from the browser).  Otherwise it won't work. 

Development log

Comments

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This game is so poetic. I love the color and setting of this game while it is taking a first person view and also using the teleporting features, which usually is adoppted in VR.  I hope if its possible to develop it in VR to turn the how experience immserive. I can feel the traquility of my inner when I play it. hhaha

I love the effect and the assets in this game, especially the third scene, which like a magic circle and the effect is so impressive. I think it could be a VR game right? great work!! The first time I played this game, I felt I was in an immersive experience museum, which I feel calm and chill!! love the atmosphere

This game is so insanely beautiful and poetic! The way you play with color and space is just so good, and the most impressive thing is that you created it all by yourself. I feel this game is so beautifully made that it's definitely worth more development in the future, maybe to add more playable features in the game and hidden clues to encourage the players to explore the world you created. I could see so much potential from your project and absolutely amazing work!

I found this game really meditative cause each scene is well designed and the music is also claming. I really love how you used magical elements to make the whole scene a little bit "foreign". Also, as a terrible game player, just love how your instruction of "take your time to observe the surroundings", which makes the whole journey like a discovery process. The visual design you did for the game is also a really good job! 

Ardak, I loved experience playing the game! You put in a lot of effort into building the different environments per door, and it really shows and helps the player be immersed in the setting. A question I had was, I got key to unlock a door and I went and explored the opened space, but do I have to go back to the main maze space every time? can i somehow collect more things in the space that just opened up and follow from there?


Good work:)!!

Apart from what we have discussed in the playtesting:

I really love the mixture of realistic natural landscape with sharp artefacts such as the status,  walls of the maze and magic signs. The clean geometric shapes are refreshing among the plants and therefore gives your game great and unique visual identity.

I would like to congratulate you on achieving this project! I like the vagueness of the game environment, it feels like the player is in between virtual and reality. The set up of the four different room feels nice, each one of them is unique and player is able to experience different type of feeling within. I have nothing to suggest for this game, but I think you can make series of game like this, creating different terrain and environment and include different lecture.

I really like the atmosphere that you create in this game. The music and all those models work very well together to make this game a calm exploring journey in a digital world. In those objects, I love the key design the most. Is that from a language? It looks very familiar but I can’t think of what that is. It’s like I’m dreaming, surrounded by things I feel familiar with, but notice I never have seen them after I’m awake. I also like how your design each end. The text for them is metaphoric. I just like how it feels. I only thing I notice is that I get stuck between things. I was stuck once at the rock outside the red door.  

This game is so artistic and well made! I really enjoy the vibe of the game; I think there is an opportunity for you to make this an open-world game so players can seamlessly get immerse in the game environment.

It's so satisfying to try out different objects and unlock different endings! It goes well with the idea of feeling free to come back and leave anytime you want to. I also wish I was a little bit taller but otherwise amazing work!

(1 edit)

Wow Ardak this game is amazing! The maze is much easier to navigate and I enjoyed finding the balls and runes. I do have a few suggestions:

1. While the maze is easier to navigate it maybe helpful to have a mini map.

2. Raise the player a bit - when I went outside the player was flush with the hills

3. Inventory/ball count so that players know if they collected all of the balls.

I hope you continue this project!